Unless there was change in function in 1.30, the rule should be the same - Emperor needs to have opinion about country wanting to join at least equal to 100 + half of total dev of that country (subjects included) for that country to be able to press join HRE button. Summon the diet!' As the peasants enforce their demands or create new republics, they come closer to enforcing their demands. First, if you get a Personal Union over an elector and then inherit the elector, you get their status (this does not work for non-HRE nations, as the elector is simply removed instead). If you are the emperor, when a nation likes you and feels threatened by your rivals, it will add provinces to HRE. This reform is easy to pass, as all the remaining HRE states are now vassals and will usually vote for it. Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. The Emperor is the leader of the Holy Roman Empire, tasked with defending and maintaining the sovereignty of member states. (And Why Join One), How To Join The Blades of the Darkmoon Covenant (DS3). I know YOUR opinion, if high will accept nations into the HRE. Vassalize or enforce a personal union. Fully annex a country, core, add provinces to the HRE, and release nation. Europa Universalis 4 . Historically, Emperor Charles VI, who had no male heirs, issued it in 1713 to provide for the succession of his daughter Maria Theresa, which nonetheless led to a succession war in 1740 (the War of the Austrian Succession). if Holland is the emperor, Holland can form the Netherlands without leaving the HRE). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Emperor may go to war with a country in order to remove the electorate from them if they follow a heretical denomination; with Common Sense, he can simply revoke the electorate instead (and can't go to war to do it). We have reached a final and permanent accord with the Vicar of Christ, Pope [PAP.Monarch.GetName]. These are the non-electoral states that begin the campaign in 1444 as part of the Empire (Though Italian princes (marked in Bold) will leave should the Emperor choose to let go of Italy during the "Shadow Kingdom" Imperial Incident. EU4 1.33 Castile Guide - This Beginner Nation Is STILL UNSTOPPABLE The Red Hawk 213K views 9 months ago EU4 1.33 Mamluks Guide - The MAMLUK HRE VASSAL SWARM Is INSANE The Red Hawk 135K views 8. If no war is started against the Emperor (by 1625) by the opposing religious league leader then it will take more 30+5 years to dissolve, assuming that the following conditions are also met, namely that no Elector can be The Emperors opinion of you must be equal to your development. If the emperor decides to refuse this call, Imperial Authority drops by 10. Additionally, the Emperor may core any province within the Empire, even if it's out of coring range or inaccessible. If you have Emperor dlc, you can use "expand empire" cb to add new nations. in the event, The Emperor of the HRE selected the option 'A black day!' The Free City is no longer a part of the Holy Roman Empire, be it because it left the Empire, the Empire is dismantled, or the Emperor passes the second to last reform and the city refuses to become a vassal. Additionally it will still consider nations which it has alliances or truces with and re-evaluates this on a monthly basis, though it seems to give these a lower priority, other things being equal. Imperial authority is capped at 100. The thresholds are based on Imperial Authority. AI is 50 times more likely to choose this option if one of the following is true: The Emperor demands the restoration of Holstein to the HRE, Holstein will no longer be part of the HRE, The owner of Holstein (1775) is a member of the HRE, Italian Nations that have been reigned in will not leave the Empire, Italian Nations that have not been reigned in will leave the Empire, All Italian Provinces that are part of the HRE that are owned by non HRE members will be removed from the HRE, AI is twice as likely to choose this option by default, AI is five times more likely to choose this option if its. Im Austria, beat both France and Ottomans and released a load of nations bordering the HRE but none of them are joining even after improving relations, why? Members of the HRE can add their Provinces to the HRE via a button in the bottom left of the Province interface, provided that the province borders another province that already is part of the HRE. Each of them can be clicked on, which will bring up the diplomatic interface to examine and interact with that nation. Be aware that regions do not correlate to continents 100% - e.g. Or you can force the capital of a country to move to an HRE province by various means and that would make them a member. It seems to compare the threat level and relative strength of one particular nation that it feels threatened by, which need to be greater than 300-(2*(HRE Imperial Authority)) for threat level (maximum 400) and less than (HRE Imperial Authority)/2 for relative strength (as a percentage). When playing as the Emperor, in order to get as many princes as possible as vassals, it is worth increasing Imperial Authority to a level where all or most members would vote yes for this reform. Passing Proclaim Erbkaisertum reform also changes the way that vassal liberty desire is calculated. Regardless of the outcome, answering this call to arms gives the emperor a +50 relations boost with regular members of the Empire, and +100 with the electors. Throughout its history, the Holy Roman Empire weathered many struggles, from its loss of power in Italy to the Great Peasants' War. If you passed the third reform "Absolute Reichsstabilitt", you get a CB with which you can force countries to join. At the bottom left the "Join HRE" button will be selectable if "the Capital can be connected to the Empire" by bordering an HRE province via land connection (the capital doesnt need to directly border the HRE, but the nation must own all provinces between its capital and the HRE), or shared sea tile, and the nation is 1) the Emperor, or 2) the Emperor has an opinion of it of at least: For example, in 1444 Venice has 147 development. The money needed to get the max opinion bonus is relative to your targets monthly income. Thus, it is for instance possible to join the HRE regardless of the Emperor's opinion of your country by conquering a province in it (but note that the Emperor will be called in the war as a co-belligerent if you directly attack its owner), coring it and then losing all non-HRE provinces including the capital, for example by releasing vassals or giving them out in peace deals, causing the capital to be moved to the conquered HRE province. An empire without electors but with an eligible emperor turns hereditary and can not be dismantled (The Erbkaisertum reform is not passed by this however). This is a diplomatic action which allows the Emperor to force his/her state religion on other nations within the empire that follow heretical denominations. Or just annex and keep, lol. 2023 FandomSpot The country is valid to be asked, if they fullfill the "Adding provinces to the HRE" conditions (see below). If done right, uniting the HRE can be fun and rewarding, and will additionally net the player the "A Kaiser not just in name" achievement if playing on Ironman. Once the Emperor has a high enough positive opinion of you, you can click on the Join HRE button in the HRE UI. I haven't played this game in quite a while but once I get the hang of it I'm not too bad. A prince's decision to support a reform is largely based on their opinion of the emperor, the amount of imperial authority and the emperor's diplomatic reputation. Improve relations with them for a bit until they like you more than the other candidates. Also note that as of March 2021, there is now a subscription option available for EU4's DLC library, which will net you access to everything for a monthly fee - more on that below. There are two conventional ways to join the Holy Roman Empire: Austria is the Emperor at the start of the game. A Free City that gains a second province or leaves the HRE will lose their Free City status. Espaol - Latinoamrica (Spanish - Latin America). These values can be found in, /Europa Universalis IV/common/defines.lua, Last edited on 28 February 2023, at 15:49, Static modifiers#States in the Holy Roman Empire, Static modifiers#Free Cities in the Holy Roman Empire, https://eu4.paradoxwikis.com/index.php?title=Holy_Roman_Empire&oldid=149336, Play Best. It is also possible to leave by moving the capital to a non-HRE province; however, this cannot be done manually, but can happen by losing the capital or some events. Before the reform, each vassal's liberty desire reflects the combined strength of all vassals, in or out the HRE. This post may contain affiliate links. But the player should get the personal union with Hungary very early on. AI is 10 times more likely to choose this option if one of the following is true: AI is 1000 times more likely to choose this option if it has enacted, Every Free City will be asked to join the, The Nation that triggered this Incident (usually Denmark) will gain "Imperial Embargo" in the "Lbeck", "Rhineland" and "Saxony" nodes, reducing their, The Nation that triggered this Incident (usually Denmark) will get the, AI will always choose this option if the strongest trade power in the Lbeck, This will have Ramifications for the entire. If a non-member is elected emperor and their capital has a land connection to an HRE province then all their European provinces which have a land connection to the capital can be added to the HRE (using the join HRE button), making them an HRE member. Press question mark to learn the rest of the keyboard shortcuts. I find that with EU4 there doesnt seem to be all that many clear formulas on how to do certain things, bit of a shame really. If a member of the Protestant or the Catholic League is at war with the Emperor when the league war is declared, they are not called into the league war and their own war against the Emperor continues as normal. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 12 Free Cities in total at any given time. Cookie Notice Notably, being a member of the Empire is not a requirement, though electors will usually prefer members (50 reasons, and cannot get +25 reasons as a "Large Nation in the Empire"). If a league leader is attacked by any nation during a league war, their fellow league members will automatically join the war as defenders of the leader. The game begins with the maximum number of Free Cities in the HRE. Beware, however, that non-HRE vassal will still take into account the strength of HRE vassals (as that of other vassals), which can lead to a sudden rise in non-HRE vassal's liberty desire when the reform is passed. Take the country's new capital and the capital will move a second time. Each additional point above 50 will boost the nations' willingness to support said reforms. Anyway I want to play a middling culturally German power to unite the HRE. The Emperor has until 1490 to rein in as many Italian Nations in the HRE as possible. 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