Apologize to the Bussemands and Gelatins you ignored earlier by smacking them around, then head up some stairs to find the second console in this dungeon. You’re now done with the Crestholm Channels dungeon - only one left. This thread is archived. Why not join us today? There’s no two ways about it - this place is a maze. You’ll get to that in a bit, but for now, continue south-west into another chamber with a grate floor, which happens to house the fourth and final console you need to fidget with. When you’re back on more stable footing look south-east to spot a pipe you’ll have to carefully walk across - clumsiness will be punished with pain and a long walk back. To open the locked doors, you must proceed as follows. If you end up dropping down this chute you’ll have to deal with some Bussemands, some Gelatins and a Yojimbo. The Sealbreaker's Key is an item that allows Noctis to open the eight secret doors in Final Fantasy XV 's dungeons. Go up some stairs, nab a loot spot ( Pendulum ), then open a cage door to the south-east. It's best to focus on countering the enemy's attacks - try to avoid launching longer series of strikes to prevent the enemy from hitting you. Enter the room and you’ll be welcomed by a pack of Bussemands. 0. Once you’ve completed the game you can initiate a special quest that rewards you with the Dungeon Seal Key – the special item needed to unlock the doors inside FF15’s dungeons. Now go into the north-western most tunnel and follow the winding hallway beyond until you exit onto a ledge. I already went crazy the first time I came here trying to find the boss. If you want to trivialize this fight, camp somewhere and prepare up the “Lasagna al Forno” meal to render Jormungand’s fire attacks ineffective. Follow the channel south-east, then north-east before dropping down into a watery chamber, where you’ll be greeted by a host of enemies including some Bussemands, Gelatins, and a Yojimbo - another Ronin-type enemy best defeated by constantly countering his attacks. It's the same enemy you've fought during the Cursed Legend quest (one of the quests associated with legendary weapons) - more on that in "Randolph" chapter of this guide. The Nagarani’s lair doesn’t provide an ideal battleground, but you’ll need to exterminate it if you want to continue on (left), in addition to its melee attacks, be wary of its ability to turn characters into frogs (right). It's all a linear path, apart from some rooms have more than one door leading out...but if you go the wrong way it's easy to figure out; you only go up and down so it's easy to get your bearings. Liquefy the slimes, then advance north-east, then around a corner to the north-west, where you’ll encounter three Bussemands. Dungeons are separate locations accessed from the game's overworld where the party can enter, usually to clear out Enemies and 1 or more Bosses.They offer lucrative opportunities to earn experience and valuable Weapons, Items and materials for upgrades. The enemy is similar to the one you've met during chapter 10, as well as in Dreadful Legend quest (one of the quest associated with legendary weapons). What is known is that they were created by a king of Lucis and an Oracle in a time daemons had emerged in Lucis. Load the saved game, go to a lodging, and call Umbra to travel back to any of the locations in the game. She’ll tell you all about the terrible things in those dungeons and give you the dungeon seal key. Check the screenshot below for the exact location. No two ways about it - you’ll need to get rid of her if you want to continue. You have a … Refer to this guide for their locations: Dungeon Locations Guide. Two down, two to go, and there’s one more long-overdue dungeon in Leide: Crestholm Channels. Note: The one way chute near the beginning of the dungeon, where you fought the first Bussemands, will deposit you in this “T”-shaped room. Now I'm in crestholm channels but I can't find the door anywhere. Ride the elevator 3 times and follow the path. - Download this game and you can return to the open game world via the dog Umbra. Teach them to respect their betters, then go through the door they were protecting. That's the door you want to go through, but you'll notice that you can't just yet since you need to unlock one more lock. A miscellaneous section describing Chocobos and mini-games. The same applies for the smaller passage to the south-east, although you can score a loot spot ( Rusted Bit ) near the cage door, as well as provoke an encounter with some more Bussemands and some Gelatin foes. Pulverize it, then grab the loot spot ( Auto-changer ) along the north-western edge of the room. parts for Chrysler, Plymouth, Desoto, Imperial and Dodge cars and trucks, 1930-1971 This site is not associated with and/or endorsed by the Square-Enix / Eidos or Square-Enix. After she’s been defeated (or evaded) continue down a tunnel to the north-east, then turn north-west and head up some stairs, absorbing some ice elemental energy from a canister along the way, if you need to. The multi-level layout is enough of a hassle (and there’s no elevator to help you get around, this time! Cross some metal braces to the south-west to score a loot spot ( Elixir ), then drop off the walkway into the dry channel below. Vulnerable to Polearms, Daggers and Fire, resistant to Lightning and Light. Return back north-west through the low chute and climb the stairs you neglected earlier, then head into a tunnel to the south-east, where your allies will chatter about the headlights Cindy sent you after. Bussemands are one of the most common enemies plaguing Crestholm Channels - be wary, as they can steal items from you (left). Search a loot spot ( Earth Pendant ), then descend down a ladder to open up a shortcut to the passage north-east of where you entered the dungeon, killing some Bussemands, if necessary. Those who mess with the best will die like the rest. A Skills section showing everything related to the characters' hobbies, including an extensive list of every recipe in the game. After looting the Royal Tomb you may notice a locked Vault door. Make it to the other side, then continue south-east off a ledge into a room occupied by several Ereshkigals. Drop down into the new, dry tunnel and turn north-east to find another low section you can crawl under, after which you’ll be rewarded with another loot spot ( Oracle Ascension Coin ). Before you can open it, however, some Bussemands will pop through a grate in the floor and attack. Final Fantasy XV is home to a number of challenging dungeons that provide some of the most difficult content in the game. Turn a corner almost immediately to the north-east and nab another loot spot ( Rusted Bit ) as you go, then open another cage door. First, the channels would collect rainwater, groundwater, and industrial wastewater from the area around Ostium Gorge. Vulnerable to Greatswords, Shields and Fire, resistant to Light and Fire. The sealed doors conceal a tremendous danger. In order to find them, the player must complete Dungeons Balouve Mines, Daurell Mines, Crestholm Channels, and Costlemark Tower. Dungeons in Final Fantasy XV are covered here. To do so, you’ll need to backtrack to the vertical shaft at the bottom of which the Nagarani dwelt. Search the north-eastern wall to find a ladder, then climb up into an elevated passage and head up some stairs, around a corner and ultimately up several more flights of stairs. … Dungeons are locations around Eos that are darker and more dangerous than the rest of the outside world. Vulnerable to Greatswords, Shields and Ice, resistant to Fire and Light. Climb another ladder along the south-western edge of the room and you’ll find yourself on a higher ledge overlooking the room where you fought the Nagarani. It wouldn’t open earlier, but now that you’re on the right side of the gate, it’ll provide you access to the first channel you explored in this dungeon, opening up right next to the first console you activated. Copyright � 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. 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